The world's finest heroes founded the Justice League in order to stop an alien invasion of Earth. During a criminal pursuit, Batman crosses paths with the arrogant intergalactic cop Green Lantern, and the unlikely duo uncovers an impending threat bigger and more deadly than anything the Earth has faced before. For the Earth to have a chance to survive, it will be a race to forge an uneasy alliance of its greatest super powers, including the Kryptonian alien, Superman; the Amazonian envoy, Wonder Woman; and the Scarlet Speedster, the Flash, Cyborg and teen super hero Shazam. Sean Astin and Michelle Monaghan provide voices for this DC animated cartoon.
High Quality Content by WIKIPEDIA articles! George of the Jungle is a television series. It is the remake of the 1967 George of the Jungle animated series, using Adobe Flash animation. It is produced in Canada (airing there on Teletoon), and more recently in the USA on Cartoon Network, premiering with the Christmas special. In Latin America, it is airing on Disney Channel. The remake mostly stays true to the original production, with a few key differences existing between the two. One episode of the show typically consists of two 10-minute stories. Unlike the original cartoon, which featured other stories such as Tom Slick and Super Chicken, George of the Jungle is a solitary show.
A Flash animation or Flash cartoon is an animated film which is created using Adobe Flash or similar animation software and often distributed in the .swf file format. The term Flash animation not only refers to the file format but to a certain kind of movement and visual style which, in many circles, is seen as simplistic or unpolished. However, with dozens of Flash animated television series, countless more Flash animated television commercials, and award- winning online shorts in circulation, Flash animation is enjoying a renaissance. In the late 1990s, when for most Internet users, bandwidth was still at 56 kbit/s, many Flash animation artists employed limited animation or cutout animation when creating projects intended for web distribution. This allowed artists to release shorts and interactive experiences well under 1 MB, which could stream both audio and high-end animation. One example is the first episode of The Goddamn George Liquor Program released in 1999, rendered at only 628kB.
Happy Tree Friends is a Flash cartoon series by Mondo Mini Shows, created by Rhode Montijo, Kenn Navarro, Warren Graff, and Aubrey Ankrum. The show has become a popular internet phenomenon since its debut and has also won a cult following. As indicated on the official site, it is "not recommended for small children". Despite its childish appearance, the show is extremely violent, with every episode featuring graphic deaths and/or pain. While the violence of these deaths is comparable to that of The Itchy & Scratchy Show (the short cartoon featured on The Simpsons), or Kenny McCormick's usual deaths, from the cartoon South Park. The portrayal of death in Happy Tree Friends is usually more graphic and anatomically correct, depicting bloodshed and dismemberment in more vivid and scary way. The episodes can last from 1 or 2 minutes until 6 or 7 minutes, the show carries a TV-14 rating. The show is nearly free of dialogue, however, when the characters do speak, their words are severely garbled. Though it is obvious what each character's reaction is, their words can hardly be understood at all.
Homestar Runner is a Flash animated Internet cartoon. It mixes surreal humor with references to 1970s, '80s, and '90s pop culture, notably video games, classic television, and popular music. Most of the site's traffic comes from the United States events in the cartoon itself usually take place in the fictitious Free Country, USA. The cartoons are nominally centered on title character Homestar Runner. However, the series titled Strong Bad Email or sbemail, in which another main character, Strong Bad, answers emails from viewers, is the most popular and prominent feature of the site. While Homestar and Strong Bad are the main characters, the site has grown to encompass dozens of other characters over the years. The site is one of the most visited sites with collections of Flash cartoons on the Internet and is notable for its refusal to sell advertising space (the creators pay for everything through merchandise sales, which includes a line of T-shirts). It grew in popularity largely through word of mouth. The owners of the website have reportedly turned down two offers to make a television series.
The term &#8220;Flash animation&#8221; has changed radically over the last seven years. Back in 2000, many professional animators turned up their noses at Flash, considering it to be worthy only of poorly-drawn internet animation about hamsters and poop. But blaming Flash for bad ani- tion is like blaming 35mm film for a bad movie, and slowly but surely, professional animators began to warm to Flash as a serious tool capable of some amazing things. Today, Flash is becoming the tool of choice for animators, studios, and networks alike, and you&#8217;d be hard-pressed to flip through the TV channels or surf the Internet and not see an example of this within a very short time. The authors of this book have been working with Flash for quite some time, so when the opportunity to write a book about Flash animation presented itself, we jumped at the chance. This is not a book that is trying to sell you a software program. This is a book by a group of people who are passionate about 2-D animation. We try to speak frankly about what Flash is good at and what is best left for other programs (such as Photoshop and After Effects). But mostly, this book is about the how of Flash animation. Having worked on literally hundreds of Flash animation productions, we distill our collective experience into a manual that we hope will be constructive, informative, and fun.
Sure you can animate using motion tweens in fact, we ll help you do that with our Flash Cartoon Animation book but isn t there something extra special in making things move with just a few lines of code? In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX. Although the text covers many advanced math and physics concepts, making for very realistic motion, there s no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!). This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You ll work your way through slowly, from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities, with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Once you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games!
Some friends of ED books concentrate on more serious aspects of Flash; this one concentrates on the fun. Flash can be used for many purposes, but making visually stunning effects to impress your boss, your friends, and anyone who looks at your site is one of the most rewarding. Friends of ED have scoured the web and the Flash community, discovering the most requested and popular Flash effects in action today. We have investigated the visual effects and actual design techniques that Flash beginners have been asking for. The visual inspiration and detailed explanations of how to recreate these effects are combined together in this book. The eight leading designers in this full color book take these effects apart, showing you how to adapt your basic Flash knowledge to achieve results exceeding anything you thought possible. The effects stay true to the tried and tested friends of ED design-centric approach, with full exercises and explanations for each effect. Topics include: ground-breaking site navigation, a dynamic MP3 jukebox, cartoon animation, and Flash math visual effects. All you need to use this book is a knowlegde of the Flash MX interface, and some imagination. So sit back, relax, and open up your mind to the visual potential of Flash MX.